Quick Start Monster Parameters Custom Monster Class Animation Setup Monster Ability System Ability Selector Ranged Abilities Monster Speed Values Patrol Setup State Events Change Perception Settings Applying Damage Getting Damage Play Monster Sound Flee Behavior Custom Behavior Teams Home / Documentations / MonsterAIKit Flee Behavior The flee is a feature to make the monster run away from the player if the health is reached a specific value. You can enable it or set the treshold value from the monster data: Also you can change the speed of the flee from the speed variables: Doc navigation < Play Monster Sound Custom Behavior > Was this page helpful? Yes No