The monster will use the “Base Damage” value from the choosen ability when applying damage on a player.

Setup the damage in the animation
The monster apply damage within a specific part of the animation, for example:

To setup the damage area open the attack animation and right click on the timeline to choose “MTK_AnimAttackState” from “Add Notify State”:

drag the start and end points to make it fit the animation, the monster will only apply damage on this part of the sequence.
