
MonsterAiKit is a Blueprint toolkit that includes all you need to implement monster’s AI in unreal engine games without any AI programming background experience by only setting up the parameters, abilities, and states in the UI, also the kit includes premade components for sound and animations with multiplayer support, The kit is written with Blueprints and Documented in comments all features to allow developers to build over the system instead of building another one from scratch, it will save months of development and testing time!
Features
Easy Setup

Easy to Implement the system by just Drag & Drop and setting the Monster variables in the UI.
Behavior States

All the basic behavior Ai states you need to implement your monsters (Idle – Patrol – On Sight Reaction – Hearing Reaction – chase – Lose Sight – Searching – Investigating – Attack – Hit – Flee) .
Monster Ability system

Ability System to handle the monster’s melee and ranged attacks.
Perception

Monster perception with Ability to (See – Hear- Sense Damage ).
Handling Health and Damage

a health system that will automatically reduce the applied damage that receives from the health value you chose from the UI.
Easy to make monster apply damage and determine the damage start point and end point in the animation.

State Events
OnTriggers Events so you can add your custom commands at any State or event.

Initial States

you can customize the initial state and choose between Idle Animation or Patrol between specific points.
Investigation

Monster investigate the last point the sound did come from or the last point the monster saw the player.
And more to explore…..