MonsterAIKit

MonsterAiKit is a Blueprint toolkit that includes all you need to implement monster’s AI in unreal engine games without any AI programming background experience by only setting up the parameters, abilities, and states in the UI, also the kit includes premade components for sound and animations with multiplayer support, The kit is written with Blueprints and Documented in comments all features to allow developers to build over the system instead of building another one from scratch, it will save months of development and testing time!

Features

Easy to Implement the system by just Drag & Drop and setting the Monster variables in the UI.

All the basic behavior Ai states you need to implement your monsters (Idle – Patrol – On Sight Reaction – Hearing Reaction – chase – Lose Sight – Searching – Investigating – Attack – Hit – Flee) .

Ability System to handle the monster’s melee and ranged attacks.

Monster perception with Ability to (See – Hear- Sense Damage ).

a health system that will automatically reduce the applied damage that receives from the health value you chose from the UI.

Easy to make monster apply damage and determine the damage start point and end point in the animation.

OnTriggers Events so you can add your custom commands at any State or event.

you can customize the initial state and choose between Idle Animation or Patrol between specific points.

Monster investigate the last point the sound did come from or the last point the monster saw the player.

And more to explore…..


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