Monster AI Kit #10 Patch notes.


What’s new?

This update is focused on bug fixes, optimization, and multiplayer improvement.

# Improvements

In this update the patrol is now smoothed, in the last version the monster stops for a little bit when reaching each point, now if the Patrol delay is 0 the monster will not stop at any point or statter and will smoothly continue walking.

I ran some performance tests on the monsters and make some improvements for Idle states and attack.

I’ve added some values to the bone multiplier to make the damage per bone multiplier more easier to understand.

Some state events now has more input to improve scalability of the system.

a new function to put monster’s ragdoll to sleep you can call it after the monster dies

  • Fixing the reaction animation that happening again while chasing after go out sight.
  • Fixing the max age of sight not working properly.
  • Fixing the error with the cooldown of the ability.
  • Fixing issues with ranged attacks.
  • fixing issues with the state event like chase event.


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