What’s new?
This update the monster kit is introducing a new features focusing on getting damage more dynamically, making the system more friendly with other systems and fixing some bugs.
Getting Damage Per Area

Now you can specify the amount of damage dealt to the monster based on each physical body by adding a multiplier value to each bone.
you can specify this value in the monster data by writing the bone name and It’s multiplier value in “Damage Multiplier Per Bone” section:

Dynamic Physical Hit Reaction

So you can make a dynamic reactions to hits depends on the direction and the location of the hit instead of hit animation.
you can toggle it from the monster data in the hit section:

Damage Effect support for Niagara
Now you can use Niagara or particles or both at hit location :

- and also a free niagara blood effect added to the system
Other Edit
Some Edits on the system core to make it more organized and more friendly with other systems.
Bug Fixed:
- When player out of nav mesh the monster hangs and stand still .
- The blood is not spawned when monsters attack each others.
- Zero speed not working for player found reaction.
- Build error on some projects.
- Dying with ragdoll go crazy on multiplayer clients.
- Line tracing is not detecting the monster.